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Text File | 1995-12-31 | 35.1 KB | 1,141 lines |
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- ""PPhhaannttaassmmooss""
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- VVeerrssiioonn 11..7700
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- bbyy
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- JJaammeess CC.. IIaannnnii
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- CCooppyyrriigghhtt 11999922
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- RReelleeaassee NNootteess SSeepptteemmbbeerr 11999933
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- Version 1.70 Phantasmos User's Manual Intro
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- PPHHAANNTTAASSMMOOSS
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- TThhee MMaaggiicc MMoorrpphhiinngg MMaacchhiinnee
-
- Phantasmos allows one to create those popular polymorph
- animations one can create in Deluxe Paint IV and ImageMaster
- quicker, easier and without all those
- disintergration/smearing/spluttering effects found when morphing
- pictures, video-text screens and company logos that are made up
- of thick/thin lines and polygons. Phantasmos can also morph
- images in up to 144 different ways!!! Zooweee!!
- You can sketch/draw frames or convert bitmap pictures. The
- sketched frames can be drawn within the program, with an
- interface similar to many structured drawing programs. The
- imported bitmap files can be any Amiga IFF picture file (ie.
- digitized photographs or a bitmap drawing done with DeluxePaint
- IV). Major advantages of drawing the picture within the program
- is that the morphs can be synthesized 20-30 times faster and
- morph much "smoother" (no disintergration/spluttering/smearing
- effects like in other popular morphing programs) than importing
- and morphing bitmap pictures. Also, the drawings drawn in the
- program are resolution independent. One might want to quickly
- and easily morph company logos, names, text with different
- fonts, hand-written signatures and line-drawings when drawing
- the images using the drawing tools in Phantasmos. The other way
- to get images in Phantasmos is to import bitmap pictures. The
- main advantage of importing bitmap picture files is that the
- morphs can be very realistic, since the pictures can be
- digitized photographs which can be morphed into another
- different photo, like some of the effects in Terminator-2 (okay
- maybe I'm over exagerrating). The disadvantage with this is that
- calculations can take awhile for a 16,000 point:30 frame
- animation using the best morph algorithm.
-
- Many tweenings can be done in one animation allowing for
- interesting and complex animation. The main philosophy of this
- animation program is you draw (or import a picture) in one
- numbered frame, then draw (or import a picture) in another
- numbered frame (the more frames you allow between each starting
- and ending frame, the smoother the animation will turn out),
- then simply morph the frames.
-
- Phantasmos can morph between two different images in 144
- different ways. 48 (1/3) of those morphing capabilities alter
- their morphing characteristics every time you use them (morph
- algorithms that morph themselves!). For a complete description
- of the morphing/tweening algorithms and techniques read under
- the Frames Menu, TWEEN Frames menu item description.
-
- Naturally, you get all the drawing tools that are found in
- most structured drawing programs. In Phantasmos you can move,
- copy, delete, insert, rotate, stretch/contract horizontal or
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- Version 1.70 Phantasmos User's Manual Intro
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- vertical, enlarge or shrink, shear x or y, mirror horizontal or
- vertical of selected points (I am currently working on to make
- most of these edition options perform dynamically). You also
- have various or defined grid settings, predefined shape
- primitives, entering and altering outline fonts, the ability to
- save pieces or parts of your drawing and load them in a
- completely different animation, the ability to view any frame,
- and insert, delete, clear, exchange and copy frames.
-
- You can have specific frames LASER drawn (that catches
- everyones attention), "hand-write" the frame on screen, leave
- animated trails or go in a special XOR drawing mode. Frames can
- be paused at the currently drawn frame for a specific amount of
- time. You can load in background pictures and specify how to
- draw on "top" of the background picture. These and other options
- (currently being developed) are contained within Phantasmos.
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- Version 1.70 Phantasmos User's Manual Start-Up
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- Running the Program
- ---------------------
-
- Any Amiga computer with at least 4 megs of memory, or 1 Meg
- for the 1 meg version. The ILBM.library (a very small file <7k)
- and ARP.library in your LIBS: dir (these are included in the
- archive). You may want a free 10megs of hard-drive space to
- save hi-res interlace ANIMS that have a complicated digitized
- background picture in the frames.
-
- Also, please make sure you have the arp.library (for the file
- requester, if you don't have it, you won't get a file requester
- just a string entry) and ilbm.library (a very small library <7k
- that permits Phantasmos to SAVE/LOAD IFF pictures and background
- pictures) in your LIBS: directory on your boot-disk or
- hard-disk.
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- Version 1.70 Phantasmos User's Manual File
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- Description of Menu Selections
- --------------------------------
-
-
- File
- ------
-
- SAVE FRAMES - Save all frames of the animation. (You should
- have the arp.library in your libs: directory) If you have a
- background picture loaded (see below), the picture is NOT saved
- with the file, ONLY the pathname as to where the picture can be
- found is loaded.
-
-
- LOAD FRAMES - Load the frames from an animation. One thing about
- this is that it will load frames from a low-resolution or a
- high-resolution screen. In other words, if the animation was
- drawn in high-resolution mode, and you load the animation when
- your in low-res mode, the animation will still load, but you'll
- notice that it doesn't fit on a low-res screen. It's still there
- but it's drawn 'outside' the viewable screen. You can also load
- a low-res animation into hi-res mode, but you'll notice that
- it's 1/4 the size of the screen.
-
-
- SAVE SELECTED LINES - Save portions of the frame for later use
- in other animations. Also, use this function if you want to copy
- only a piece of a frame into another frames. Just select this
- menu option, select what part of the screen you want by dragging
- out the rectangle, and then save it to RAM:. Goto to the frame
- in which you want this piece and select "Load Lines" (explained
- below) and load the lines that you just previously saved to
- RAM:.
-
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- LOAD LINES - Load lines into the current frame.
-
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- CREATE HIGHSPEED ANIM FILE - For Future use and registered
- users. Though, you can still create an ANIM file, you'll have
- to do it indirectly by saving all the frames as IFF picture
- files (see next menu item) and using MAKEANIM. An output text
- file, MakeANIM.TXT, is also created for use with the MAKEANIM
- program (included within this archive).
-
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- SAVE All FRAMES AS IFF FILES - Saves all the frames (From frame
- 0 to the last drawn frame) as IFF picture files. Also a text
- file named MakeANIM.TXT is also created for use with the
- MAKEANIM program. This text file contains the names of all the
- IFF pictures. So, if you wanted to create a ANIM animation file,
- select this menu item (be warned though, if your are in hi-res,
-
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- Version 1.70 Phantasmos User's Manual File
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- interlace mode with 16-colors and you have a digitized picture
- loaded in the background and you have a 30 frame animation, the
- size of all the saved IFF pictures will be quite large, about 4
- megs of hard-disk space) then CD to the directory containing the
- pictures ("cd df0:" at the CLI prompt) then use the MAKEANIM
- program: "makeanim makeanim.txt dh3:MyAnimation.anim" . Why make
- an ANIM file? Because Phantasmos can only draw
- lines/dots/polygons only so fast. Once you create an ANIM file,
- a 14,000 point/frame animation that played achingly slow on
- Phantasmos, is now playing back at TV frame rate. Playback of
- ANIM files are easy since they became a standard animation file
- back in 1985 and there are many PD & commercial programs that
- can play these back. A short PD listing: SHOWANIM (Probably the
- fastest player), DISPLAYANIM , SuperView. A very short
- commercial listing: AmigaVision (extremely versatile in playing
- back ANIM files), CanDo, DeluxePaint IV, Director,
- Lights!Camera!Action! (An oldie but a very goodie!).
-
-
- ENTER IN TEXT - This allows you to enter in text from the
- keyboard. Notice, you can alter the size and shape of the text
- (explained below). Even though you may make the size of text
- bigger than the screen or enter text off the screen, the text is
- still there. Be careful with entering text, text can take up
- alot of points (you have a limited amount of points in each
- frame)away in each frame. Also when you have entered in your
- text, it becomes your (L)ast selection, it can be moved about,
- rotated, copied, stretched, shrink or whatever just by selecting
- an option in the Points menu and simply press the "L" key.
- Don't worry, if you forget this technique, Phantasmos will give
- you the option of doing this.
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- ALTER TEXT SIZE AND SHAPE - Use the cursor keys to expand and
- contract the displayed letter. Press "return" when you have
- selected a size and shape of your liking.
-
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- ALTER COLOR PALETTE - Change the screen's colors.
-
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- TOGGLE CONTINUOUS DRAW MODE - This is normally on, allowing you
- to freely draw or even hand-write your name simply by holding
- down the left mouse button, but this requires that alot of
- points be used up (remember, you have a limited amount of points
- you
- can have in each frame). When this is off (no checkmark next to
- it), you have to click the left mouse button for every line that
- is drawn (alot of professional animation programs are always in
- this mode). This prevents wasting points in the frame, but at
- the expense making the drawing look more like a ruthless,
- robotic CAD drawing.
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- Version 1.70 Phantasmos User's Manual File
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- The next six menu options correspond to the display title when you're
- drawing or the colors/lines windows.
- A check mark next to the menu option states that the option is
- currently displayed.
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- SHOW X,Y COORDINATES - Show the current X (horizontal) and Y
- (vertical) coordinates of the mouse.
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- SHOW POINTS LEFT AND FRAME # - Show the current frame that
- you're currently drawing in and how many points are left in the
- current frame. The number of points start off at some maximum
- number and slowly decrease towards zero for every line/point
- that is drawn.
-
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- SHOW FRAME CHARACTERISTICS - Displays in the title bar how that
- frame is to be drawn and any pause being used. If the current
- frame is to be laser drawn the letters "LS" will appear near the
- right hand side of the title bar. If the frame is hand-drawn,
- the letters "HN" will appear. If the frame is being drawn with
- XOR-mode, then an "X" will appear. For the pause being used in
- that frame, the following character will appear for the
- corresponding pause:
- "N" - No Pause
- "S" - Short Pause
- "M" - Medium Pause
- "L" - Long Pause
-
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- DISPLAY LINES WINDOW - Display the lines window on screen. From
- the lines window you can select from eight various line
- thicknesses.
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- DISPLAY COLOR WINDOW - Display the color window. From the lines
- window you can change the current pen color you're using and/or
- the background color. If a picture has been loaded into the
- background, the color window will cut in half, displaying only
- PEN colors you can pick.
-
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- LOAD BACKGROUND PICTURE - Load and lock in an IFF-picture in the
- background. You can now draw on top of the picture. You can also
- use this to trace in a picture for morphing. Once you're done
- tracing the picture, simply re-select this menu option and the
- background picture will disappear.
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- Version 1.70 Phantasmos User's Manual File
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- ABOUT - Show latest version and author.
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- QUIT - Exit program.
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- Version 1.70 Phantasmos User's Manual Frames
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- Frames
- --------
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- NEXT FRAME - Proceeds to the next animation frame.
-
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- PREVIOUS FRAME - Goes to the frame before the current frame.
-
-
- COPY PREVIOUS FRAME - Copies the previous frame. For example,
- you're in frame #10, select this menu option and frame #9 will
- be copied to frame #10.
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- COPY FRAME - This copies any frame number to the current frame.
- Use the mouse's horizontal position to select what frame number
- to copy.
-
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- GOTO FRAME - This option will allow you to goto any frame
- number. Use the mouse's horizontal position to select what frame
- to go to.
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- GOTO LAST DRAWN FRAME - This option will goto the last frame
- that has points/lines in it. This does not goto the last empty
- frame. This is useful when trying to tween different images, and
- you have forgotten where you have drawn your last frame.
-
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- CLEAR FRAMES - Completely wipes clean all frames between and
- including the selected range. For example, if you're in frame
- #20 and you wish to delete frames 20 to 30. You simply select
- this option, and by using the mouse's horizontal postion, select
- upto (or down to, you can also clear frames below) and including
- frame #30.
-
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- INSERT FRAME HERE - Insert's a clean, new frame at the current
- frame number. For example, you have created an animation, but
- you have forgotten to add a title, you go all the way to frame
- #0 which contains a frame of the animation, so to insert your
- title, just select this option, and all animation frames will be
- moved up by one frame, frame #0 will be cleared for your title.
- The previous frame #0 is now frame #1. It's exactly like
- inserting a character in a word processor, except you're
- inserting frames.
-
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- DELETE THIS FRAME - Wipes the frame completely from the
- animation frame list. For example, if your in frame #10 and you
- select this option, frames 11 to the last drawn frame will be
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- Version 1.70 Phantasmos User's Manual Frames
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- shifted down one frame. It's exactly like deleteing a character
- in a word processor, except you're deleting frames.
-
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- EXCHANGE FRAMES - Exchanges the contents of two frames.
-
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- PREVIEW ANIM - Animate all the frames, you must remember that
- Phantasmos must calculate each frame then display it, because of
- this, the animation playback will not be nearly as fast as a
- saved ANIM file. This is why it's called a Preview.
-
- You will get the option of selecting how to playback the
- animation:
-
- Normal - Play animation once.
-
- Ping-Pong - Play animation forward to the end, then play
- animation backward from the end to the forward again, then
- repeat.
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- You can also leave an animated trail as your animation is
- playing.
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- DRAW FRAME IN XOR MODE - This is a special drawing mode where by
- when a point/line/polygon is drawn, where the point/line/polygon
- overlaps an area of the screen where something else has been
- drawn there, it will erase it. Where the point/line/polygon
- overlaps with empty screen, the point/line/polygon will be
- drawn. Note: if you haven't loaded a background picture and you
- are using this option, it makes most sense (and conserves memory
- and speed) to use only 2 colors. When this is selected an "X"
- will appear in the screen title.
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- The next four menu options select how long to pause in the
- current frame Remember, the starting letter of the pause option
- will be shown in the screen title.
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- NO PAUSE - All frames initially have this set.
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- SET A SHORT PAUSE - Sets a short pause after the this frame is
- drawn.
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- SET A MEDIUM PAUSE - Sets a medium pause after this frame is
- drawn.
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- SET A LONG PAUSE - Sets a long pause after this frame is drawn.
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- SELECT FRAME DRAW - Selecting this menu option will cycle
- between Laser drawing the frame (you will see an "LS" appear in
- the screen title) Handwriting the frame (an "HN" will appear in
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- Version 1.70 Phantasmos User's Manual Frames
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- the screen title) and drawing the screen regularly.
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- TWEEN Frames - Use this menu option to create your
- animations!!!
-
- There are basically three morphing algorithms, three
- morphing options, three different movement patterns, two of
- which have eccentricity parameters (3*2*2*2*3*2=144). Each
- morphing algorithm (1, 2 or 3) has a special use. Morphing
- algorithm 1 is probably the most useful, since it is the chief
- morphing algorithm to do morphs. Words can't describe what it
- can do, you'll have to see it to believe it. Morphing algorithm
- 2 is used for objects that morph or "evolve" out of a small
- area. For example, a rocket going into the air and bursting into
- a giant colorful burst or a light beam entering a prism and
- braking up into a rainbow, morphing algorithm 2 has other uses
- which can't be described, but must be shown. Morphing algorithm
- 3 is the earliest of the morphers and the simplest. It does all
- the morphing in one frame half-way between the two
- pictures/sketches for a surprise effect.
-
- Now there are options which can be applied to each morphing
- algorithm. The "Randomize Motion" option button can be used to
- give the effect that the morph is being "whipped" into the
- destination picture/drawing. The "Twist Last Frame" option
- button can be used to put in more "morphing motion" in a morph
- and it can also be used to get rid of "smashing effects". A
- "smashing effect" example would be if you were to morph an
- object to it's exact y-mirror image, all three morphing
- algorithms would smash the object horizontally until it was no
- longer horizontal (it would have a height) then "unsmash" itself
- to it's mirrored self. *PLEASE NOTE* Once you Twist the Last
- Frame, it stays in a 'Twisted State'. If you tween again, there
- is no need to 'Twist the Last Frame' again. If you do select
- 'Twist Last Frame' again, the last frame will simply un-Twist
- itself and return in a normal drawn state. The "Smooth Color"
- option button has a very important use. It can smoothly blend
- the colors between the two morphed pictures. The results are
- spectacular, but because of the color separation into RGB
- equivalents, find the best color match, remix and then remap the
- computation time is most elongated, *BUT* this version of
- Phantasmos is 2 to 4 times faster than the 1.01 version!! Also
- a new morphing option has been added, the "Grid On" button. When
- turned on, this will leave the current GRID setting that is
- being used under the Misc menu in affect. This allows you to
- create, well, it's hard to describe, but it looks like
- slime-mold movement!! An example, before you morph select under
- the Misc menu a GRID selection of Fine. Now morph (select the
- *TWEEN* menu item under the Frames menu) using the straightline
- motion. Cool.
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- Version 1.70 Phantasmos User's Manual Frames
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- The translation motion of the points in the picture/drawing
- can be accomplished in three ways. The points can move in linear
- motion, "Unison motion" and "Spasmatic motion". The latter two
- motions have an eccentricity gadget which can be used to specify
- the how "stretched" out the Unison curve or Spasm curve motion
- is to be. These must be seen with an example to show how the
- motions work.
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- Version 1.70 Phantasmos User's Manual Misc
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- Misc
- ------
-
- A grid is a drawing option which allows you to draw lines at
- specific points and angles. This can usually ease your drawing.
- The font of the alphabet and the shapes listed in this menu were
- all drawn with a specific grid option on. Although, I flaunt to
- say that the alphabet could have been drawn much better.
-
- Here are some presetings of various grids.
-
- OFF
- Extremely Fine
- Very Fine
- Fine
- Coarse
- Very Coarse
-
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- DEFINE - Drag out your own grid.
-
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- SHAPES - A list of predefined shapes which can be placed in your
- current frame. Anytime you get a shape it becomes your (L)ast
- selection, which it can be manipulated by selecting an option
- under the points menu.
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- Version 1.70 Phantasmos User's Manual Draw
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- Draw
- -------
-
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- ERASE LAST POINT DRAWN - This erases the last line that you have
- drawn on the screen.
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- START DRAWING AT NEW POINT - Allows you to start to draw at a
- new point that doesn't have a line connecting it to the previous
- point.
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- BRAKE CONNECTED LINES - This brakes or snaps any lines enclosed
- in the rectangle that you drag out.
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- CONNECT LINES - This reconnects broken lines or dots.
-
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- CHANGE COLOR OF LINES - Changes color of lines/dots/polygons. In
- order to change the color of a polygon you must at least change
- the color of the starting point of the polygon. (Or you can make
- the polygon your (L)ast selection by selecting the menu option
- "polygon as last selection" and then select this menu option and
- press the "L" key.)
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- CHANGE THICKNESS OF LINES - Changes the line-thickness of lines
- you select to the current line-thickness
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- REDRAW FRAME - Redraws the entire frame.
-
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- SCREEN AS LAST SELECTION - Makes the entire screen (including
- any dots/lines/polygons that are off the screen) as your last
- selection. Once it is your last selection, you can use the
- options under the Points menu to alter the entire screen or
- change the the color of the entire screen by simply selecting
- "Change Color of Lines" and press the "L" key.
-
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- POLYGON AS LAST SELECTION - This makes any polygon (defined
- below) as your last selection, which then can be manipulated by
- the options in the Points menu. This is nice to select a
- polygon that could be buried by other bigger polygons in front
- of it. When you select this, simply drag out a rectangle to
- *completely* engulf the polygon you think may be under a mess of
- points/dots or other polygons. Phantasmos will ask you (by
- blinking the polygon) what polygon you want as your last
- selection. Press "Y"es at the one you want. Once that is done,
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- Version 1.70 Phantasmos User's Manual Draw
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- it is now your (L)ast Selection. It can be moved out, enlarged
- or anything under the Points menu, and pressing the "L" key when
- asked for the option of using your (L)ast Selection.
-
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- CREATE POLYGON WITH POINTS - This option allows you create a
- filled object by draging out a rectangle to engulf the connected
- lines which define the shape of the polygon. One of the best
- ways to create polygons is to *always* start at a newpoint
- (select "Start Drawing at New Point") and position to draw at a
- relative empty area of the screen (if there isn't any simply pan
- the frame in in a direction which will make an empty space, once
- your done pan the frame back on the screen and move the polygon
- anywhere you like). Now select this menu option and create your
- polygon.
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- CREATE OUTLINED POLYGON - This menu option behaves like the one
- above it, but instead creates a polygon with a black outline.
- Sort of makes the polygon more "solid" and "separated" from any
- other polygon, also gives a cartoon affect.
-
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- WIPE OUT POLYGONS - This option will erase any polygon. Simply
- drag out a rectangle to *completely* engulf the polygon(s). The
- program will ask you what polygon(s) you want erased. Notice, it
- doesn't actually erase it, but leaves behind it's skeleton. If
- you want to completely erase it, you'll have to make the polygon
- as your last selection then select "Erase" under the Points
- menu.
-
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- CONVERT BITMAP PICTURE - This menu option will allow you to
- import part or all of an IFF-picture file into Phantasmos for
- morphing/tweening.
- You can either include or exclude the background color 0 (the
- empty part of the screen). It makes most sense not to include it
- (when you morph one image into another, you don't want part of
- the first image brake off and morph into empty screen, which is
- the background color 0.) , but for technical reasons, trying not
- to include the background takes up 10% more storage.
- If there aren't enough points in the frame to import part or
- all the picture, Phantasmos will start to average pixels of the
- picture, degrading the picture quality. One way to overcome this
- is to either import a smaller piece of the picture, or select
- the option to include the background color 0. Another way is
- to exit Phantasmos and run it at the shell/CLI with a starting
- points per frame. Phantasmos normally defaults to 91 frames
- with 5,500 points per frame. If you don't have enough points per
- frame to store the picture, you will have to start Phantasmos at
- a lower frame count, but with more points. So in the Shell or
- CLI, CD to the directory containing Phantasmos (ie, "CD df0:")
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- Version 1.70 Phantasmos User's Manual Draw
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- then type "Phantasmos 15000 30". This will start phantasmos with
- a maximum of 30 frames with 15,000 points per frame.
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- OUTLINE BITMAP PICTURE - For future use and registered users.
- This will automatically trace a picture for you, saving you time
- and memory.
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- Version 1.70 Phantasmos User's Manual Screen
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- Screen
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- Most of the menu options under Screen are self-explanatory.
- Just remember, that the all screen options affect the entire
- screen/frame even points that are off the screen.
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- Whenever you're selecting to enlarge, shrink or stretch the
- screen, you'll notice something like this appearing in window
- title, "Select scalar ( 4 Press 1=max to 9=min )". The default
- is always 4, but by pressing the keys 1 to 9 where 1 would cause
- the maximum (the biggest change) enlarge, shrink or contract and
- 9 would cause the minimum (the least change) enlarge shrink or
- stretch.
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- Version 1.70 Phantasmos User's Manual Points
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- Points
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- Again, most of the menu options under Points are
- self-explanatory, except for the new dynamic button. When this
- button is selected, the lines you have selected will be moved in
- realtime (or near realtime depending on your Amiga's speed and
- how many points you selected). The dynamic movement can be used
- to position your points on the screen exactly where you want
- them to be at. Even if you selected a piece of an object on a
- screen, it will still move dynamically with the lines still
- attached to it!!! An example would be if you where to hand-write
- your name on the screen. Now, select Move points with the
- dynamic button and only move one letter in your name around (or
- even a piece of a letter or pieces of other letters!!). Notice
- how the piece(s) is still connected as you move it around!!
- Neat! Huh? If you accidentally selected an option under this
- menu, simply press the Escape key (the key labeled Esc at the
- top-left hand-corner of the keyboard) to cancel.
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- Most of the menu options under the points menu (and the draw
- menu) have the (L)ast Selection Option. This might need some
- explanation on how to really use this:
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- Version 1.70 Phantasmos User's Manual Last Selection
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- The mighty, powerful (L)ast Selection Option
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- Anytime you move, copy, shrink, rotate any set of points,
- they become your Last Selection. That means, you can now select
- any option under the points menu (and under the Draw menu) and
- by simply pressing the "L" key or selecting the "Last
- Selection" button when it appears on screen, Phantasmos will
- know exactly what points you want moved or rotated or perform
- any other option. This is time saving and comes in handy when
- you move some points into a section containing a whole mess of
- points and polygons. Clearly, you can not re-select these
- points because that have become mix in with the other points and
- you want to perform another operation on them. Say, perhaps
- shearing the points, just select shear under the Points menu,
- you will be given the option of either selecting a bunch of new
- points by dragging out a rectangle or simply by pressing the "L"
- key and the previous points that you selected will be the only
- points sheared. Another example, suppose you rotated some
- points. You may have accidentally rotated the points off the
- screen and out of reach, no problem, simply select Move under
- the Points menu and tap the "L" key, now move the rotated points
- back on the screen, nice and neat.
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